Tag

UX

An alternative to Selenium IDE for automated UI testing

I haven’t been in QA for the last couple of years but I recently wanted to automate some UI testing that I’ve been doing manually.  When I found out that Selenium IDE no longer supports the latest version of Firefox, I went to look for similar tools and although Ghost Inspector is my favorite, I ended up using a tool called SnapTest for this particular project I was working on.  Here are my thoughts on both of these tools, and why you should use them.Continue Reading →

Guest Lecture Series Part II: Web Design Before the Smartphone Era

This is Part II in a series where I’ve decided to break out a presentation over the course of several posts. I originally presented the consolidated version of this to a group of Web Design students as a guest lecturer at Philadelphia University in March 2015. These are some of the points I made during those 2 hours, based upon my experience over the last 15 years.

In this post, I’ll review the first experience I had with my company’s website redesign and my proud moments of applying a designer’s comps to pixel-perfection… back in the day before we thought about front-end performance, dynamic data “breaking” fix-width containers, SEO, accessibility, and before smartphones and tablets!Continue Reading →

Guest Lecture Series Part I: Finding Common Ground

This is a series where I’ve decided to break out a presentation over the course of several posts. I originally presented the consolidated version of this to a group of Web Design students as a guest lecturer at Philadelphia University. These are some of the points I made during those 2 hours, based upon my experience over the last 15 years.

This is Part I.Continue Reading →

Want to know how to display videos in a responsive layout? Blizzard started doing that pretty well. They just added Overwatch to their launcher and I went to check out their website — it’s pretty sweet. Video teasers just “above the fold”* in the bottom corners at various resolutions, and the character pages use neatly positioned <video> overlays. What do you think?

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